BMU Technology

One of the most commonly discussed topics by many players is the topic of technology. This typically comes up when a character is talking weapons, constructs, devices, machines, etc. Because this topic comes up so often, this section is provided to explain simply the aspect of technology in the BMU.

Robots, Cyborgs, and AI - It may be possible for these things to exist in the world in which they were created, but when they arrive in the BMU then they are bound by the Laws of Creation and the limitation of available science and technology. Advanced beings of this nature will not be able to be adequately repaired or repurposed. For a better understanding of these beings, reference Constructs.

Automatons, Magical Dolls - Creating these beings requires special materials and specific magic. Unless there is an OC capable of performing the necessary magic, and crafting the special materials, these beings would not be able to be repaired, modified, or repurposed in the BMU. For a better understanding of these beings, reference Constructs. You may find additional information in BMU Magic.

Weapons, Machines and Devices - It is possible that a character could arrive from some far-future setting with items that might not normally be found in Nowhere. However, because of the limitation of science and technology in the BMU, these items cannot be repaired, created, or repurposed in the BMU. If these items are magical in nature, then please reference BMU Magic for more information.

What is the limitation of science and technology in the BMU? Simply put, modern-day only. If it does not functionally and practically exist in the real world today, then it cannot be made in the BMU.